Editor for creating/updating AmigaGuide Files.
Latest topics
Topic title | Replies | Updated |
---|---|---|
How to quit a commodity? by hypex |
7 |
2023-03-20 05:16 by msteed |
Remove thousands separator by jabirulo |
3 |
2023-03-11 12:01 by jabirulo |
cpplint error in "for ext in..." by jabirulo |
2 |
2023-02-04 11:14 by jabirulo |
Identifying the slot number from CreateRexxHostPort by davec555 |
2 |
2023-01-12 19:58 by davec555 |
SDL2 and Amiga Events by davec555 |
0 |
2023-01-11 01:18 by davec555 |
libstdc++.so undefined reference to gthread_cond_blaa by TSK |
1 |
2023-01-08 08:04 by salass00 |
BUTTON_VarArgs by TSK |
1 |
2023-01-04 23:13 by salass00 |
Arithmetic with the preprocessor by OldFart |
1 |
2022-12-31 00:49 by thomas |
Does AHI device place artificial limits on sample length? by hypex |
5 |
2022-12-21 03:51 by hypex |
Can the ADCMD_LOCK command work on audio.device? by hypex |
3 |
2022-12-19 18:36 by hypex |
Is there a way to detect if the dock icon is displayed? by Hans |
2 |
2022-12-12 12:17 by Hans |
What's the official way to print to a PostScript printer? by Hans |
5 |
2022-12-12 07:47 by hypex |
programming tricks by jwanderson88 |
8 |
2022-12-12 07:01 by hypex |
SObjs and static libraries by walkero |
5 |
2022-12-12 05:56 by hypex |
Waiting for WBRun completion by Hans |
8 |
2022-11-12 09:02 by Hans |
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Blog posts

by kas1e
05 Jan 2020
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by kas1e
09 Nov 2018
7 comments

by Belxjander
06 Oct 2014
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by kas1e
09 Nov 2018
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by kas1e
05 Jan 2020
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by kas1e
09 Nov 2018
7 comments
Developer projects introduction
Created by: tbreeden
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Created by: Skuggan
A handheld/carryable device which utilises a modified Sam460 with a trimmed version of Amiga os 4.x that is to be used in the non IT-sector. (Not multimedia)
The sam460 were choosen because of its FPGA, UMTS/GPS support, low profile.
AmigaOS 4.x were choosen because I felt for it.
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Created by: AlfredOne
What is it?Touch Device provides AmigaOS4 with an API to handle touch events. |
Created by: djrikki
The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.
After a little persuasion from myself we agreed that data files will be stored in XML format for portability.
The components of the Game Editor include, but not limited to:
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