What is it?
Touch Device provides AmigaOS4 with an API to handle touch events.
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About DosPacket "ACTION_CURRENT_VOLUME" (Solved +) by OldFart |
2 |
2026-04-12 17:29 by OldFart |
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How to make an app remain at the backround by walkero |
8 |
2026-03-27 15:01 by hypex |
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Some curiosities about speeddifferences for various allocationmethods by OldFart |
7 |
2026-02-28 04:27 by msteed |
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Could someone strip out the macro from this? by AmigaBlitter |
14 |
2026-02-12 18:11 by hypex |
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How to keep all gadget labels aligned between groups? by hypex |
11 |
2026-02-07 17:28 by hypex |
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DoIO with struct IOExtTD (solved) by OldFart |
6 |
2026-01-16 19:25 by OldFart |
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Is it ok using WaitForChildExit(0) this way? by jabirulo |
4 |
2026-01-14 12:31 by cwenzel |
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Building an Archive (.lha) by OldFart |
2 |
2025-11-22 13:11 by jabirulo |
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Use of 'COPY' command by OldFart |
3 |
2025-10-18 21:04 by OldFart |
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Question about struct DiskObject (solved) by OldFart |
4 |
2025-09-23 18:32 by OldFart |
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A stack curiosity by OldFart |
0 |
2025-08-29 13:57 by OldFart |
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Saving icon with PutIconTags by jap |
2 |
2025-08-29 04:15 by jap |
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About labels in chooser.gadget (solved) by OldFart |
2 |
2025-08-28 13:01 by OldFart |
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Using SDI_stdarg.h for OS4 and OS3 with VBCC by jabirulo |
1 |
2025-06-28 10:59 by jabirulo |
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how to make button with 2 lines with centered text in ? by kas1e |
1 |
2025-06-18 00:44 by jabirulo |
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Created by: AlfredOne
What is it?Touch Device provides AmigaOS4 with an API to handle touch events. |
Created by: walkero
This is just a simple GUI which produces passwords for you to use wherever you need to. The idea of this utility came from the "Gnome Password Generator" program, but it doesn't use any of it's code. |
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Created by: walkero
Comicami is a light comic reader for the Amiga OS 4. It is able to read the .cbr and .cbz comic book formats. It is designed to be simple in usage and as fast as possible, without consuming too much memory from your system. |
Created by: djrikki
The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to: |