Latest topics

Topic title Replies Updated
SObjs and static libraries
by walkero
4 2022-11-25 15:28
by walkero
Is there a way to detect if the dock icon is displayed?
by Hans
0 2022-11-25 13:39
by Hans
programming tricks
by jwanderson88
7 2022-11-14 08:47
by msteed
What's the official way to print to a PostScript printer?
by Hans
3 2022-11-14 08:35
by msteed
Waiting for WBRun completion
by Hans
8 2022-11-12 09:02
by Hans
Error codes OpenDevice()
by OldFart
2 2022-11-02 02:35
by msteed
How to create a filedrop icon?
by walkero
5 2022-10-30 20:01
by walkero
Motorola Integer conversion
by jwanderson88
3 2022-10-26 19:00
by jwanderson88
VA library how to use ?
by TSK
3 2022-10-20 09:20
by Hans
How to convert a 68k executable back to C source code?
by jap
5 2022-10-13 11:06
by kas1e
How to tell Workbench to show a drawer and select a file (or files)?
by Hans
2 2022-10-03 05:00
by Hans
How to get the deficon for a file?
by Hans
2 2022-10-01 11:32
by Hans
ctypes library
by jap
0 2022-09-30 00:36
by jap
A question about Workbench
by OldFart
2 2022-09-27 18:45
by hypex
A question (or 2) about ScreenNotification
by OldFart
9 2022-09-27 15:34
by OldFart

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Developer projects introduction

Created by: Skuggan
Fighting game engine done in C++ and SDL. It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic.
Created by: walkero
This is just a simple GUI which produces passwords for you to use wherever you need to. The idea of this utility came from the "Gnome Password Generator" program, but it doesn't use any of it's code.
Created by: Daedalus
InstallerGen is a small application for generating basic installer scripts for use with Commodore's original Installer tool. It takes a lot of the mundane coding out of the equation using a nice MUI window to arrange the steps the installer should take.
Created by: djrikki
The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to:
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