"Jump to screen" option

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Massi
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"Jump to screen" option

Hello!

My Workbench application makes use of 2 "bitmap.image" objects with the BITMAP_Screen attribute initially set to the Workbench screen pointer.

What happens to them when jumping to a new public screen?
If I understand well it is not possible to change that BITMAP_Screen attribute via SetAttrs(), or? Perhaps this is handled internally by the "window.class" object?

Thanks, regards

thomas
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upon arriving on the new

upon arriving on the new screen the image colours are just fine

Did you try this with a CLUT screen (<= 256 colors)?

gazelle
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I came across the same

I came across the same question using serveral "getcolor.gadgets" objects which also do have an Screen attribute.

What I've done is to put them all in one layout group and after the WM_CLOSE (or WM_ICONIFY) I remove (and dispose) the whole layout and than build and add it again with the new screen pointer before the WM_OPEN.

PJS
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Hey guys, Maybe you're

Hey guys,

Maybe you're already past this point, but Rigo did an
article on the pop-up window menu and the jump to screen
functionality:

http://www.os4coding.net/blog/rigo/boopsi-windowclass-and-new-popup-menu-functionality-part-one

Maybe there's something in there that might help?

Thanks,

PJS

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