This is an article in the making.
I am dumping here my questions and hopefull progressing understanding of gui creation on the Amiga from its first appearance on the Amiga till now.
In part one we took a look at the new "popup" menu feature of window.class and what the default options are and how to use them. In part two, we shall discuss how the application programmer can add items to the popup menu, and be notified when the user has selected one of these custom options.
In readiness for the next AmigaOS4 SDK, we are going to take a look at the new popup menu feature of the BOOPSI window.class, and how it can be used, and expanded upon, by the programmer.
1. Introduction
The complexity of the user interface of a program can increase along with the features of the program itself, and finding a healthy balance of usability and functionality is sometimes more difficult than you might think.