The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to: Integrated AmigaOS-like GUI - (On-Going) XML Parse Engine - Open and Save (Complete) Script/Scene generator with animation format for the BMP format (Complete, final checks) Script/Scene - Associated Objects (Unstarted) Object generation and definitions (Complete, final checks)
Fighting game engine done in C++ and SDL. It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic. This is my first C++ project and one of the purposes are to get familiarized with C++. Proof of concept: Version 0.2 (Read the ReadMe.txt in the archive)
Strategic RPG like the Fire Emblem games. Programming language: C++ Gfx system: MiniGL IDE used: Codebench Implemented features:
  • Map
  • Accessable area handling
  • Characters
    • User controlled
    • NPC (no AI done yet)
  • Actions
    • Move
    • Attack (partially done)
    • End turn
    • Cancel turn
  • Localization
  • UI
    • Map tiles
    • Characters
    • Menus
    • Accessable areas
    • Animations
Capure Challange is a game for programmers based on the ACM Queue programming challenge of 2010. It provides the engine for a game of "capture the pucks" between two strategy programs running as separate processes. The OS4Depot download is at capturecontest.lha.
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