The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.
After a little persuasion from myself we agreed that data files will be stored in XML format for portability.
The components of the Game Editor include, but not limited to:
Integrated AmigaOS-like GUI - (On-Going)
XML Parse Engine - Open and Save (Complete)
Script/Scene generator with animation format for the BMP format (Complete, final checks)
Script/Scene - Associated Objects (Unstarted)
Object generation and definitions (Complete, final checks)