The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.

After a little persuasion from myself we agreed that data files will be stored in XML format for portability.

The components of the Game Editor include, but not limited to:

Fighting game engine done in C++ and SDL.
It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic.
This is my first C++ project and one of the purposes are to get familiarized with C++.

Proof of concept:

Strategic RPG like the Fire Emblem games.

Programming language: C++
Gfx system: MiniGL
IDE used: Codebench

Capure Challange is a game for programmers based on the ACM Queue programming challenge of 2010.

It provides the engine for a game of "capture the pucks" between two strategy programs running as separate processes.

The OS4Depot download is at capturecontest.lha.

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