Latest topics

Topic title Replies Updated
dereferencing type-punned pointer will break strict-aliasing rules
by jabirulo
9 2017-08-12 12:08
by jabirulo
Proxy rendering with ReAction??
by alfkil
2 2017-07-25 19:28
by alfkil
Wordworth/FinalWriter filetype definition
by walkero
2 2017-06-25 19:57
by hypex
How to stop GDB displaying a disassembly?
by hypex
0 2017-06-25 19:53
by hypex
Composite BOOPSI gadget input handling
by trixie
6 2017-05-20 13:47
by broadblues
New to Reaction
by dbstastny
9 2017-05-10 16:55
by hypex
Parse IDCMP_EXTENDEDKEYBOARD through WM_HANDLEINPUT ?
by TomSoniq
3 2017-04-14 11:32
by trixie
Bitmap.image Coordinates
by Rudi
3 2017-03-08 12:47
by Rudi
How to determine current timezone name (in "Europe/London" format)
by broadblues
1 2017-03-08 01:03
by jabirulo
How to check if Workbench titlebar is enabled or disabled ?
by TSK
13 2017-03-03 00:32
by jabirulo
Saveing / Loading to ClipBoard with datatypes
by broadblues
5 2017-02-26 15:30
by broadblues
How smart C compiler is?
by jap
6 2017-02-02 14:20
by corto
How to leave resident code in memory?
by hypex
8 2017-01-19 22:27
by xenic
Volume existence with no popup requester?
by alfkil
3 2016-12-20 23:45
by alfkil
Window border clicking
by alfkil
8 2016-12-20 23:43
by alfkil

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Developer projects introduction

Created by: djrikki
The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to:
Created by: walkero
Comicami is a light comic reader for the Amiga OS 4. It is able to read the .cbr and .cbz comic book formats. It is designed to be simple in usage and as fast as possible, without consuming too much memory from your system.