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Topic title Replies Updated
ParsePatternNoCase() and ObtainDirContextTags()
by jabirulo
7 2024-03-17 13:52
by jabirulo
Any way to make MUI button react to Enter key?
by ChrisH
3 2024-03-08 09:33
by Stark5466
VBCC crash on CloseCatalog() [AUTO-SOLVED]
by jabirulo
3 2024-02-13 00:01
by jabirulo
Why is my Hello C++ program 6 MB big?
by kaarlo52
2 2024-01-04 15:14
by Hans
Are the SDL_TEXTINPUT events suppressed?
by walkero
3 2023-12-27 14:28
by jabirulo
I managed to build bebbo amiga-gcc cross-compiler on MSYS2
by kaarlo52
0 2023-12-19 14:38
by kaarlo52
What happened to Amiga Lib?
by hypex
4 2023-12-15 03:39
by hypex
GDB working under OS4.1 Update 6
by JosDuchIt
3 2023-12-08 03:47
by hypex
Open screen with black background
by jabirulo
2 2023-11-21 14:44
by jabirulo
Debugger with single step?
by Evolnisi Ruoman
3 2023-10-28 06:06
by hypex
Any way to arrange Radio Buttons horizontal?
by ktadd
9 2023-10-22 17:15
by hypex
How to keep all gadget labels aligned between groups?
by hypex
10 2023-10-22 17:06
by hypex
GCC 13.2 as shared library?
by SamuraiCrow
3 2023-10-07 14:03
by SamuraiCrow
Trixie's blog post tutorials in PDF format
by coldacid
2 2023-10-04 22:41
by trixie
Anyone used ReadArgs() to parse a file?
by hypex
4 2023-10-04 18:46
by hypex

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Developer projects introduction

Created by: Daedalus

InstallerGen is a small application for generating basic installer scripts for use with Commodore's original Installer tool. It takes a lot of the mundane coding out of the equation using a nice MUI window to arrange the steps the installer should take.

Created by: Menthos

Strategic RPG like the Fire Emblem games.

Programming language: C++
Gfx system: MiniGL
IDE used: Codebench

Created by: Daedalus

A ground-up rewrite of my AmiTunes-Jukebox music library software which was mainly for use in an A1200-based MP3 jukebox. It was designed for classics with a MAS player, and supports use by remote control / buttons without using a monitor or TV.

Created by: djrikki

The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.

After a little persuasion from myself we agreed that data files will be stored in XML format for portability.

The components of the Game Editor include, but not limited to:

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