The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.
After a little persuasion from myself we agreed that data files will be stored in XML format for portabilit
Fighting game engine done in C++ and SDL. It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS
Strategic RPG like the Fire Emblem games.
Programming language: C++ Gfx system: MiniGL IDE used: Codebench
Implemented features:
Capure Challange is a game for programmers based on the ACM Queue programming challenge of 2010.
It provides the engine for a game of "capture the pucks" between two strategy programs running as se