When using a requester that has tag REQ_TimeOutSecs defined (with a value > 0) and subsequently the requester DOES time out, what is then the return value of the method? Do I correctly assume this to be 0? Or?
Going through some documentation, I stumbled upon these 2 tags:
WA_UserPort - (struct MsgPort *) A message port used as shared
idcmp port for this window. Intuition will never attempt to
delete this port. CloseWindow() will strip all messages
(belonging to the window) from the port before closing the
given window. (V50)
and:
WINDOW_SharedPort (struct MsgPort *)
Pointer to a custom UserPort this window should share.
I was wondering whether a dropzone automatically resizes itself when the window it is part of is resized, or should it be removed and reinstalled with updated parameters?
Hi, guys. I've been working on a game. I'm on the verge of uploading a demo. However, I've run into a problem. The program runs okay in a shell. But when I run it in Workbench, it freezes up. I've identified where the problem occurs. I have two functions called OnLButtonDown and OnLButtonUp. They handle left button clicks. When either function is called, the first thing it does is lock up the computer. As far as I can tell it doesn't execute any instructions, it just goes off into Never-Never Land. It does this on my X5000. It works okay on my Micro.
I'm using this hook function in order to cope with a.o. changes in a window's position, beit in vertical or horizontal direction or in depth. The latter one gives me problems.
The situation is as follows:
From a main window (= mother, indexed by WOID_MAIN) I open a second window (= daughter, indexed by WOID_TASK). Daugther should ALWAYS be in the middle of mother and always be in front of mother and always be the active one. However, whatever I do there is an unacceptable great chance that daughter gets BEHIND mother and is therefore no longer reachable.